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by Garth

Video Game Music, Waving of Stick Proved Impossible

1:28 pm in Music, Remixes, The Intertubes, Video Games by Garth

Check out this amazing new Overclocked Remix of Gitaroo Man’s ‘Legendary Theme’:

(h/t Dante)

When I went searching for the original tune on Youtube (I found it here) I also discovered a great playlist: It’s called ‘Best VGM’ and it’s by a user called ‘SupraDarky’. Nonetheless, it has a number of my favorite songs from across genres and systems.

Indeed, that’s only the *first* playlist. There are several and at least 1000 songs he’s earmarked in total.

To conclude, here is something fun and delicious, or something like that:

by Garth

MC Escher, the Game?

1:41 pm in Gaming, Video Games by Garth

Presented without comment. Also check out the humble bundle – you get to choose how much to pay for Voxatron (3-d iso shooter), The Binding of Issac (Zelda/roguelike shooter), and Blocks That Matter (Puzzle+Platformer similar to Boulderdash)

by Garth

On Human Spaces

9:21 am in Architecture, Gaming, Physical Art by Garth

So what is the range of geek we have here? Let’s delve into one of my favorite topics, that of spaces and their construction and design, namely, Architecture:

In the last half-century, the clear result of “architectural myopia” is buildings whose makers have been so concerned with the drama of their appearance that they fail on the most fundamental human criteria. They isolate people; they do not provide enough light; or provide a poor quality of light; they provide a hostile pedestrian environment at their edges; they cause excessive shade; or create winds in what is known as a “canyon effect;” or they trap pollutants in the “sick building syndrome;” they use resources wastefully; etc. Moreover, the buildings themselves are a wasteful use of resources, because they are not likely to be well-loved, cared for, repaired, modified, and re-used over many years. In short, it is not just that people find them ugly, but they represent a fundamentally unsustainable way of building human environments.

As a kid who was obsessed with architecture and who went on to design countless levels for FPS games (and of course, loves Minecraft) I really dig this stuff. This idea of ‘construct as spectacle’ applies also to video games (and games in general) wherein the press for novelty among AAA game studios produces games that are more and more visual spectacle and less intellectually gratifying gameplay. ‘Atmosphere’ in a game can be related strongly to how ‘human’ a space it provides both in gameplay and visual design. A game with little visual impact relies on the imagination to fuel its visuals and it is then the text and the gameplay that provide grist for the mill of the mind.

There are also some other good articles on the topic of the madness of modern architecture, but I’ll leave ‘em for later. Take instead a link to one of my personal favorite architectural firms

by Garth

Delayed Gratification

3:10 pm in Gaming, Orthodoxy by Garth

When talking to my mother the other day about video games (since we’re on the topic of parents, I suppose!) she related to me a comment my brother had made on the topic of the toys we had (whether software or hardware.) He said that what we had played with, from blocks to SimCity had helped him learn how to delay gratification.

In my thinking, there are differing ways in which a game could be addictive. One way is like a slot machine: constant offer of instant gratification. Games which offer far too much randomness vis a vis an individual action’s result often have this problem. But also games which have no long term goal may suffer from slot machine syndrome as well. Some sandbox games, for example, can ride a fine line in regards to this. Take Spore. While in theory it is possible to create long term goals for yourself (i.e. defeat the galactic enemy, the Grox; create series of themed custom buildings and ships, make the largest class of empire, etc) mostly the gameplay involves short term goals almost to the point of distraction. You will end up meeting the long term goal without noticing it, and you could end up playing the game like a slot machine; collecting food, body parts, spice, technologies, etc. Only the two middle modes (tribal and civilization) are more thoughtful in their approach. The rest can be played like a non-stop game of Pac-Man sans strategy.
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by Garth

We’re Not Immune To Memes Either

7:25 am in Gaming, Orthodoxy, The Intertubes by Garth

Here at Orthogeeks.

Orthodox Bishop Jedi?

You may want to (╯°□°)╯︵ ┻━┻ because of this image. If so, find a table without valuable, fragile and/or irreplaceable items such vases, items of pure wrought gold, heirlooms, or chemistry sets.

You may also wish to consider:

Inexplicable?

>People who inexplicably find rushing stats more interesting
>who inexplicably find rushing stats
>who inexplicably
>inexplicably

RUSRS
>mfw

Seriously though I’ve never played Fantasy Football, but I also know that any campaign involving +5 items has gone too far.

by Garth

The Art of Video Games

7:32 am in Video Games, Visual Art by Garth

Don’t know if you guys had seen this, but the Smithsonian (of all places) has created an exhibition called ‘The Art of Video Games’:

The Art of Video Games exhibition will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers. This website offered participants a chance to vote for 80 games from a pool of 240 proposed choices in various categories, divided by era, game type and platform. Voting took place between February 14, 2011 and April 17, 2011. The exhibition will be on display at the museum from March 16, 2012 through September 30, 2012.

It’s been ages since I’ve been back to the Smithsonian, but I might go just to see this. The last I checked this page – you can tell it’s been awhile – they had yet to select the winners. Now that they have, I’m quite elated at some of the choices. Earthworm Jim did indeed have very striking visuals, if I may say so myself.

Your thoughts on the selections?

by Garth

A Quick Roundup of Some Recent Indie Games

8:45 am in Gaming, Video Games by Garth

There’s nothing a geek loves more than a game so unknown that even he or she doesn’t know about it. Just as long as they get to play it. Beta and alpha tests are cool, and interacting with the developers (considering many of us ARE developers ourselves) is a bonus. Especially if you end up improving or changing the game with your input.

Anyway, what follows are a list of some interesting independent games (I’ve played all of them that are currently playable.) Some of these are not as recent as others, but others, very recent.

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by Garth

Spellchecks to ‘Scarface’

8:12 pm in Comics, Gaming, Podcast Episodes, Video Games by Garth

About that classic game from the turn of the millennium; Sacrifice!

If William Blake made a Real Time Strategy game…

Bonus Sudden Death Overtime Watchmen discussion. And a lot of words about RTS playing and multiplayer in general.

by Garth

Art imitates Life imitates Art imitates…

8:22 am in Comics, Video Games by Garth

We think this was accidental.

The one from Tintin does look more like a giant, reddish mutant Morel.

Less pointy, I guess. But the spot pattern looks like the fold pattern in the real Morel.

by Garth

Blockade Runner: An awesome idea.

6:08 pm in Gaming, Video Games by Garth

Is it as good as it seems?

I’m going to find out!

If ‘minecraft in space’ is any indication, it’s going to be like X3 meets Digdug meets Homeworld meets… well, you get the idea.

Woohoo