Oasis: Story Telling and Ambiguities

3:22 pm in Fallout, Gaming, Video Games by Garth

You’re traveling through the wastes, and you come to a massive, rocky canyon that was once spanned by a great bridge, but now lies in ruins and fragments. Ahead of you is the face of the other side, and as you stumble down a dirty slope to the floor of the canyon, you catch a glimpse of greenery ahead.

As you’re searching for a path upwards, you wonder if your eyes are playing tricks on you. But soon you find a small gulch running perpendicular to the canyon: looking left and right you see that it is a hidden road, starting hidden at the base of the canyon, and running up into what seems to be a jungle.

Making your way blearily up the path, what starts as a small tree here and there, becomes quickly the jungle you saw; and as the path bends off to your right, you see a wooden wall with a gate. Two men – a man and woman on closer inspection, guard the way in hoods and robes. The man motions for you to come forward.

“He knew you were coming. Welcome! Please, He would like to meet you.”
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